I'm an AI-assisted coder myself...but one thing I can't stand is the way Claude writes. It's so frustrating and cringe. Tells from the README:
emdash, byte-exact, "The full engineering log", piggybacks, "none of this is possible without it", etc
A remedy I've found for this is in my Claude.md to tell it: write like a mix of simple english wikipedia, mr. rogers and ernest hemingway.
stets
Since this is clearly coded with an LLM and the README has not been written by a human, I'm curious if it actually does play end-to-end.
I have personally recently ported all of the mainline GBA Pokemon games to run on a modern PC. It took a lot of work, because there were many latent bugs left in by the developers which relied upon the quirks of the GBA hardware. Lots of null dereferences, things like that. These bugs were scattered throughout the game and so many features did not work until extensive testing was performed.
I also rewrote the engine to support 3D and wrote a bunch of modding and editing tools and quality-of-life upgrade. I have an editor that runs realtime in the games and lets me modify tiles and terrain. Releasing first alpha version this week to playtesters.
soulofmischief
If you're interested in HDMI audio, I have code for that lying around. The current best Rust source is in [1], but I also have a local branch with hand-tuned asm for the terc4 encoding. It's maybe 25% faster, which might be significant, as the per-scanline CPU load does go up a fair amount.
any vids? also please have at least some writing that isnt claude
unleaded
What is it about the code that suggests it is vibe-coded? Is it the commit messages? Is it the large comment blocks? I'm asking because I almost never read code written by SWEs.
gammalost
Hasn't it received a C&D from Nintendo yet?
shellwizard
Recently it seems these old game port posts show up on the HN front page quite often. Very cool, but I'm not sure about the copyright issues.
comments (8)
I'm an AI-assisted coder myself...but one thing I can't stand is the way Claude writes. It's so frustrating and cringe. Tells from the README:
emdash, byte-exact, "The full engineering log", piggybacks, "none of this is possible without it", etc
A remedy I've found for this is in my Claude.md to tell it: write like a mix of simple english wikipedia, mr. rogers and ernest hemingway.
stets
I have personally recently ported all of the mainline GBA Pokemon games to run on a modern PC. It took a lot of work, because there were many latent bugs left in by the developers which relied upon the quirks of the GBA hardware. Lots of null dereferences, things like that. These bugs were scattered throughout the game and so many features did not work until extensive testing was performed.
I also rewrote the engine to support 3D and wrote a bunch of modding and editing tools and quality-of-life upgrade. I have an editor that runs realtime in the games and lets me modify tiles and terrain. Releasing first alpha version this week to playtesters.
soulofmischief
[1]: https://github.com/DusterTheFirst/pico-dvi-rs/blob/main/src/...
raphlinus
mbsd
unleaded
gammalost
shellwizard
linzhangrun