comments (10)

  • This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down.

    Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0].

    I'm interested to see if developing parts of Game A lead to Game B which in turn lead you back to interesting ideas for Game A (or maybe better Game C).

    0 - https://alexpotato.com/games/tractor47/?l=hn

    alexpotato

  • my kid has 50+ hours in sid meier's pirates and told me they stare at the world map in their classroom and try to locate towns and ports in the caribbean when they're bored. i will show your game to them, though i am certain the first thing they will ask for is chain shot.

    not to discourage your good work, but here's another project worth checking out if sid meier's pirates is your thing. https://tinywind.io/

    JMiao

  • That was fun, but the AI and the balance need some work.

    It's too easy to win as the small boat. You just stay ahead of your opponent and then turn back and strafe periodically.

    It would be much more challenging if you added wind and realistic sailing dynamics. If wind direction vs sail orientation mattered to your speed and boat characteristics weren't as simple as smaller = faster then I think it would be much better balanced and way more fun/challenging!

    dbingham

  • I started a thread if others want to show their AI coded games. -> https://news.ycombinator.com/item?id=48509243

    maybe it becomes a monthly thing, maybe not.

    franze

  • One fun unintended mechanic: Because sailing off screen loops you around Pacman style, and because a browser window is dynamically resizable, you can use this to your advantage teleporting behind the enemy and taking them by surprise.

    Love this!

    aidanbeck

  • Unfortunaly only a demo of the ship combat system of Pirates :)

    The actually interesting part for me was the historical setting, exploring the Carribean geography, watching the world evolve, all the while trying to keep the ship crew under control :)

    Also we still need a proper 2D remake (the 3D-ified game console version from 2004 didn't really age all that well and has too many QTE gimmicks).

    flohofwoe

  • Sid Meier's Pirates on the iPad was a great experience. Bummer it isn't supported in modern iOS.

    HiroProtagonist

  • I remember playing Pirates on my 8086 in the 1980, mono-chrome screen, and I was amazed a a kid. Sid Meier's games were always a step above, and so immersive feeling for their day. I started a project from that too (one of many I suppose). I also was inspired by the KOEI games on SNES - Uncharted Waters.

    It needs polish, content and more work but the kids like it.

    https://ship-voyage-4zn.pages.dev/

    theropost

  • Great game!

    Reminds me very much of Overboard for the PS1 back in 1997.

    https://www.youtube.com/watch?v=71accvNZ0aA

    alt227

  • Love it! I remember fondly playing pirates as a kid this is great!

    I recently built https://navalstrike.app to scratch my naval warfare itch. Happy to share how I did lightweight p2p multiplayer with a super lightweight server handshake if you want :)

    pinchydev